Let’s introduce you all to Xanathar’s Guide to Everything, the first paramount expansion for the fifth edition of Dungeons & Dragons. WotC released this sourcebook in 2017 and it jumped to the first place of non-fiction books sold, regardless of their origin or content, a humongous achievement for a tabletop roleplaying guidebook.
Xanathar’s Guide to Everything is a 192-page masterpiece, providing some wonderful mechanical content for 5e D&D. It has 32 brand new subclasses for the character classes in the Player’s Handbook, an array of racial feats, 95 new spells, many types of tools that allow DMs to use magic items and traps more efficiently as well as a system to give your character a randomized backstory.
- Barbarian: Path of the Ancestral Guardian, The Zealot, and the Storm Herald
- Bard: Colleges of Glamour, Whispers, and Swords
- Clerics: Domains of the Forge and the Grave
- Druid: Circles of Dreams and the Shepard
- Fighter: Martial Archetypes of Arcane Archer, Samurai, and Cavalier
- Monk: Ways of the Kensai, Drunken Master and Sun Soul
- Paladin: Oaths of Conquest and Redemption
- Ranger: Archetypes of Horizon Walker, Gloom Stalker, and Monster Slayer
- Rogue: Archetypes of Inquisitive, Scout, Mastermind, and Swashbuckler
- Sorcerer: Origins of Divine Soul, Storm Sorcerer and, Shadow Magic
- Warlock: Pacts of The Celestial and The Hexblade
- Wizard: War Magic Arcane Tradition
This really is the foundation of the guide as the section dedicated to subclasses takes up about 52 pages of the 192-page book, notably more than any other section.
My personal favorite subclass is the Kensai monk, it’s clear, effective, and practical. The Kensai weapons help boost your ranged defense or offense without spending any ki points. In the end, it’s just extremely fun to play!
The 15 new racial feats allow you to get creative and play with some features of the characters race, for instance, the Elf feat of Elven accuracy increases your accuracy and reduces the chances of a miss while the Dragonbourne feat of Dragon hide allows you to manifest claws and tougher scales (increasing strength)
The guide also includes some new rules for encounter building and expanded downtime activities along with quite a few random backstory and encounter tables which are always helpful for any DM.
The last section is practically a spellbook, it includes a list of new spells and abilities for all the 12 basic classes. XGtE is the perfect book for any wizard itching for some new spells, However, if you’re looking for something extra powerful you may be disappointed as all of these only ranges from cantrips to Level 9.
Not only this but there’s a section devoted to traps that shows you how to put trickier and more elusive traps that will provide a hefty challenge for even the most experienced player. Firey blasts and Poison needles are the most fun to play with, along with Bear and Crossbow traps of course.
D&D Xanathar's Guide to Everything
Honestly, this guide is nothing less than a necessity, it has a wealth of valuable content to improve a Player's D&D experience and is a stepping stone for intermediate Dungeon Masters looking to spice up their campaign. The book is an endless treasure of creative ideas and new rules for DMs to improve their campaign and worldbuilding skills. Xanathar's Guide to Everything is worth each and every penny and truly breathes life into the fifth edition of Dungeons & Dragons.